Hello,
I was wondering if I get the system to generate boxes that do not have tags associated so that I could simulate a line that checked for good boxes (ie. boxes with a tag). Good boxes would be passed on, bad ones would be diverted.
Also, are there plans for expanding the supported Alien 9800 commands, specifically to include masks?
Thanks
Kevin
Generating "bad" boxes or boxes without tags
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Re: Generating "bad" boxes or boxes without tags
Kevin,
Designer does not currently have a way to simulate boxes without tags (or at least a way that I'm aware of).
Regarding the Alien reader: Can you please let me know which commands control the functionality that you are looking for? Normally there is a "set command = value" and "get command". If you let me know which commands you would like to use, I can look into what it would take to implement that functionality.
Thanks,
Kyle
Designer does not currently have a way to simulate boxes without tags (or at least a way that I'm aware of).
Regarding the Alien reader: Can you please let me know which commands control the functionality that you are looking for? Normally there is a "set command = value" and "get command". If you let me know which commands you would like to use, I can look into what it would take to implement that functionality.
Thanks,
Kyle
Re: Generating "bad" boxes or boxes without tags
Kyle,
The command is AcqMask and it takes:
- bitLen of Mask, as a decimal number
- bitPtr of Mask, as a decimal number
- Array of Hex Bytes separated by white spaces
This will impact what tags are "seen" by the reader and would allow me to simulate a system that checked for the correct tag instead of needing to create a box without a tag.
Thanks
Kevin
The command is AcqMask and it takes:
- bitLen of Mask, as a decimal number
- bitPtr of Mask, as a decimal number
- Array of Hex Bytes separated by white spaces
This will impact what tags are "seen" by the reader and would allow me to simulate a system that checked for the correct tag instead of needing to create a box without a tag.
Thanks
Kevin
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